Game on is the first major international touring exhibition to explore the history, culture, future and potential of videogames. The exhibition curated by the Barbican Centre was first shown in London in 2002 and has since toured to over 30 countries worldwide. In Madrid, Spain, it was coordinated by Fundación Canal, with a new design by Smart & Green Design for Canal de Isabel II water tank.

The exhibition design connects with the 80s, the golden age of video games in which the first experiments with vector graphics were made, where they managed to recreate pseudo-3D environments that, despite technological limitations, achieved a very convincing perspective and movement effect.

This "vector" aesthetic established itself as a graphic reference in the videogame world, and is the starting point with which to shape the exhibition space; a series of light lines that following different rhythms and geometries will create the identity of each exhibition area.
Game On. The history of the video game 1972-2020, the largest international exhibition on the history and culture of the video game.

Exhibition layouts always is a tough challenge, particularly at a time when everyone wants to convey unique experiences and deep emotions,  and even higher when it comes to video games, 3D environments, and virtual reality.

These are the subjects of the Game On exhibition, a concept which since 2002 - when the Barbican Centre first showed it in London - has toured to over 30 countries to tell the story of the history and culture of video games.

Throughout 2,500 square meters of exhibition space, the visitor was able to take a tour of 15 thematic sections from the first video games and arcade games to simulation games, children, laptops, multiplayer, to a review of the technologies that have been shaping new game possibilities.


Game On exhibition by Smart & Green Design. Photograph by Javier de Paz García

The museography developed by the Smart & Green Design studio under the guide of Fernando Muñoz minimised the use of raw materials, committing to light, modular systems of standardised dimensions, which can continue to be used without generating waste. All the materials were selected for their highly environmentally friendly characteristics, and any polluting element was discarded from the outset.

Focusing on key game developments between 1962 and the present day, Game On takes a global perspective at gaming’s fascinating past and limitless future. From the colossal PDP – 1 of the early sixties to the latest industry releases, Game On examines the creative and scientific advances that have revolutionized the games we play.

The design concept of Game On in Madrid connects with the eighties, the Golden Age of videogame design. That was the time of the first experiments in design with vector graphics, with the creation of 3D environments, despite the technical limitations of the period.

A series of LED light-colored lines in sync with different rhythms and geometries creates the identity of each exhibition area. They skilfully connect with the industrial archaeology of this underground space featuring large arches and exposed brickwork. This is transformed by the artistic lines of light and a few additional architectural elements to craft an impressive setting worthy of any self-respecting videogame - an enchanted place.

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Exhibition design
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Curated by the Barbican Centre, London.
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29 November 2019 to 31 May 2020.
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Parque Cuarto Depósito de Canal de Isabel II. Madrid, Spain.
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Smart & Green Design is a Madrid-based architecture studio founded by architect Fernando Muñoz in 2017. The studio is made up of a team specialising in eco-design and environmental auditing of exhibitions, museums, and temporary projects.

Fernando Muñoz is an architect from the ETSAM (Spanish Institute of Architecture) in Madrid in 2002 and a Master's degree in Sustainable Construction from Oxford Brookes University in 2014. He is currently a project lecturer on the Interior Design degree program at the IED (Istituto Europeo di Design) in Madrid.

He has developed an analysis and design methodology based on environmental impact reduction, which was selected as a finalist in the 2015 research awards convened by The Royal Institute of British Architects (RIBA). He develops protocols for implementing environmental policies in museums and exhibition centers by regulations developed by the international cultural industry, the aim of which is to help governments meet their commitments to reduce greenhouse gas emissions.

Smart & Green Design is currently focused on the ongoing process of change in the general public's perception of art and culture, designing hybrid "cultural experiences" that combine brand experience with the world of art and culture, designed to appeal to all audiences.

This search for hybrid spaces through the use of technological resources and digital discursive structures has become the hallmark of their projects, leading them to win the competition for the Spanish Pavilion at the Osaka 2025 World Expo. They are also responsible for the "elBulli1846" Museum, a comprehensive museographic project in the heart of Cap de Creus Natural Park, Girona.

Of particular note is the renovation of Seville's iconic Plaza de las Setas, where a "mobile landscape" has been designed to rethink the functions of public space in our cities.

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Published on: June 13, 2020
Cite:
metalocus, ANA DIOSDADO
"Design and video games, Game On exhibition by Smart & Green Design" METALOCUS. Accessed
<https://www.metalocus.es/en/news/design-and-video-games-game-exhibition-smart-green-design> ISSN 1139-6415
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