Snarkitecture (New York 2008) is a collaborative and experimental practice operating in territories between art and architecture. The name is drawn from Lewis Carroll’s The Hunting of The Snark, a poem describing an “impossible voyage of an improbable crew to find an inconceivable creature.” Snarkitecture investigates the unknown within architecture – the indefinable moments created by manipulating and reinterpreting existing materials, structures and programs to spectacular effect.
Exploring the boundaries of disciplines, the studio designs permanent, architectural scale projects and functional objects with new and imaginative purposes. Snarkitecture’s approach focuses on the viewer’s experience and memory, creating moments of wonder and interaction that allow people to engage directly with their surrounding environment. By transforming the familiar into the extraordinary, Snarkitecture makes architecture perform the unexpected.
Best known for their playful approach to material and the reinterpretation of everyday objects and environments—from the raw, yet refined interiors of various Kith and COS stores to immersive installations at Salone del Mobile, the New Museum, Design Miami, and more—the studio’s tenth anniversary represents an opportune time to explore past work in a brand new format.