Real-time procedurally generated visuals and audio.
The algorithm injects the concept of "Interest Curves" into the generation of the music to give the feeling of hand-crafted progression. The visuals respond to the audio accordingly.
All the visuals in this project are also procedurally generated. It uses the concepts of "Tweens" to handle interpolation of object transforms and its properties.
Features audio by Jack Menhorn. Coded in C++ and OpenGL. Scripting using GameMonkey.