METALOCUS goes a step further, opening a new section ILLUSTRATION: we felt the moment to classify the scattered contents and open a new CATEGORY should come. There are many the reasons that lead us to think illustrators deserve their rightful place, a place where proposals are tackled and focuses on these sort of brilliant works often close to the forms of expression of architects, other thematic reference and most of the time because of its obvious intrinsic value.

And after the happy opening of section with "COCO DÁVEZ, Illustrator", now Eric Petersen is our last proposal. This American illustrator draw as the authors of the comics of the 40s did, the merit lies in his ability to give them a personal style and not fall into "clichés" that reproduce vintage style to follow the trend of the commercial industry.

Conceived using uniform lines drawn on the computer, his characters are featured without facial expression and with blank eyes, erasing all their humanity. Creating images of random thoughts, his compositions are stripped of detail, leading the viewer to experience a frame of mind, different in each case. His illustrations arising from the use of forced perspective and a complementary color like an antique photograph.

In words of Eric: "Color has become increasingly more important to me in my latest work. I am trying to create an emotional connection through an emotionless technical illustration style".

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Eric Petersen es un ilustrador con sede en Olympia, Washington, EE.UU. Su estilo está influenciado por los gráficos de instrucción y el aspecto de los cómics de época de los años 1940. Señala las líneas uniformes en ordenador renunciando un poco al factor humano y la calidad expresiva vista en el trabajo no digital. Utiliza la perspectiva y colores antinaturales para crear una sensación "voyeurista" y un estado de ánimo inquietante. Está interesado en la combinación de un estilo de ilustración puramente funcional con una connotación emocional.

Su temática consiste típicamente en personas y ambientes. Su objetivo es crear un sentido de ambigüedad y permitir que el espectador imagine su propia narrativa.
 

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