Time-lapse of a fully operational Death Star by Isaac and Benjamin Botkin
05/01/2018.
Fantasy stars [VIDEO]
metalocus, ÁNGEL BLANCO
It is a time of boiling, homepages are being created everywhere talking about designs and on the other hand other designers propose deconstructing processes every possible technical flaw in the fictional Empire’s Fictional armory.
Time-lapse of a fully operational Death Star by Isaac and Benjamin Botkin
Time-lapse of a fully operational Death Star by Isaac and Benjamin Botkin
Time-lapse of a fully operational Death Star by Isaac and Benjamin Botkin
Time-lapse of a fully operational Death Star by Isaac and Benjamin Botkin
Time-lapse of a fully operational Death Star by Isaac and Benjamin Botkin
Time-lapse of a fully operational Death Star by Isaac and Benjamin Botkin
Time-lapse of a fully operational Death Star by Isaac and Benjamin Botkin
Time-lapse of a fully operational Death Star by Isaac and Benjamin Botkin
Time-lapse of a fully operational Death Star by Isaac and Benjamin Botkin
Time-lapse of a fully operational Death Star by Isaac and Benjamin Botkin
Time-lapse of a fully operational Death Star by Isaac and Benjamin Botkin
Time-lapse of a fully operational Death Star by Isaac and Benjamin Botkin
Amid these fans, brothers Isaac and Benjamin Botkin, working in Lightwave 3D, have composed the digital construction of the architectural enigma known as the Death Star.
This is a personal project that I worked on with my brother. I enjoyed watching a little bit of Death Star assembly in Rogue One, but I wanted to see more. I came up with a very simple method of revealing geometry with Lightwave's instancing tool, and then started building the underlying parts of the fully armed and operational battlestation. Since there was a lot of procedural animation, I was seeing a lot of interesting shapes appear that I hadn't planned, but the thing that really pulls it together is the new score by Ben Botkin.